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Not convinced. The game mechanic is not so bad but the demo version already told us "this game will be stupidly hard for nothing"

Even the first run to the right is so tedious that the bomb is almost touching the spikes when we trigger the button.

It would be better if we could control in mid air our movements.

I understand the jam theme was "losing is good" but in this state it's just "punishing for nothing is good"

It's a matter of feeling but in this demo we lose for losing. Not any learning, without the instructions we could die thousands of times without understanding the actual point of playing. the objective doesn't even give the feeling to be the reception point of the bomb, at first I was like "oh shit I need to use this to control the bomb". Make it not spinning around, give im a little icon of bomb, a little message like "Rush on green point to change the direction of the bomb" and get the bomb moving only when the player move for the first time on (re)spawn.

It would be a big advancement.

I might be too stupid for this but how to play? Might be better to include some controls instruction if hiding it wasn't intended :D

I wrote the instruction, if you still don't know how to play, don't waste time in this game, I tried but it's impossible :D

Ah I get it now. Is it even possible to get to the left control in the first level XD (Excluding Main Page Demo)?

No, ofcourse